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Go to standard/wings/ horizontal stabilizer. save the file.įor a full flying stabulator. Check to see if It matches the gray scale flight model and if it does go to expert/ invisible parts and "hide all" of your flight model. Open planemaker, go to standard/ miscelaneous objects and browse till you find the. Put the texture files you colored it with in AC3D in the aircraft folder. In X plane the folder you have your plane in has or needs a folder called "object" Put your.
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Select group, give it a name, give it a texture, save the file. Move the model to 0,0,and the + Z cordinate on the display. Move the model to coordinate 0,0,0 and look at the coordinate display of where the nose is in z axis. I open that file in AC3D which has the Ben Suspinski free plug in installed for X-Plane. The model in top view needs the nose pointed to positive Y axis (up) I scale the model down to a scale factor of.
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